(Meshmoon)
(MineCraft)
As I mentioned before all avatar settings are different in each world. When I used Meshmoon i was limited given limited options to my avatar that all depended on which world i entered. When i used MineCraft or even Second life all options were different. But i would say that when using Second life i did feel as though i was entering a real world. It is really easy to chat with different people and the different worlds look very real and the avatars act very real.
(Make a Human)
Another big piece to identity and virtual worlds is how society can poetry what the "perfect image" is. Some people grow up with the a certain knowledge or opinion to how others should act or look. When people grow up not being able to express how they would actually like to be as a person whether that's with personality or with looks. They seek outside opportunities to try out different options. Just like the professor from South Korea, his avatar was of a little girl. That in itself might show some characteristics of the professor or even show desires that he never had.
(Second Life)
In all, the study of virtual identity can show or prove a lot about the gamer. Although it is not psychological I do believe that it has a lot to do with desire. Desire to be a "person" that a gamer can not show in their everyday life. As virtual worlds start to advance I do believe that it will attract more and more people to use virtual worlds as an outlet to their real life.
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